![]() ![]() No limit at all would make you incredibly OP. The Astral is 344 meters long the USS Enterprise (CVN-65) is 342 meters long. The Aurora, at 227 meters, is slightly larger than a Zumwalt cruiser (190 m). The Wolf is 80 meters long, about the size of an actual frigate. ![]() These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. It doesn't feel great to have to chose between high number of ships, high CR and AI core, but having "finished" the remnant only run I made, I think it's there for a reason. The Trident is 26 meters long, a fair size for a fighter-bomber. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. With the monitors and a bigger capital, I probably could raise the battlesize now.īut yeah, bottom line, it's possible to play with mostly radiant ships in vanilla. But due to how the DP balance works, I had to add human officers, so I have a few in monitors and the rest in civil ships. I did reduce the battlesize to 300 at the start, so the max deployement would be about my remnant fleet + flagship (Aurora in this case). Might try adding a few carriers as well, but I haven't had much luck capturing them. Nothing else Ive tried even comes close, they all just suck in comparison. Considering the reduced DP cost for unofficered ships, that could be 3 radiants with some leftovers, but I prefer 2 radiants and glimmer spam. There are countless open-world space RPGs out there, but the only one Ive ever seen with good combat is Starsector. I think I have around 160 DPs worth of remnants, and they get above 70% CR, which is enough for me. I only use unofficered remnant ships and the skill that gives unofficered ships 3 basic combat skills. I would lower the multiplier on using cores, but it works. ![]()
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