![]() His combo requires rather specific units, but will dismantle most defenses once it gets going. Paralyzes the enemy line and gets stronger with every shot. Climbs the colosseum faster than other strikers. Scales better with a strong assist rather than her own strength, which means you need to hypermax at least two units to unlock her full potential. Has the highest one-shot damage with Solar Eclipse activated, but requires some setup which is harder to do in PvP. But in the chance that she gets her combo going, it’s going to be very painful. Building around her can be tricky since you need good frontline stealers or high reflex units that can keep up. Deals % HP and DI to the line, but with diminishing effectiveness. damage reduction (DR) and critical resistance (CR)). A good striker for PvP because she has tons of penetration power and DI, thus countering what most defenses are building against other strikers (i.e. Like Sharr, her DI will devastate goalkeepers, but unlike Sharr, she will struggle to land critical hits. He has a disadvantage against Light goalkeepers, which are popular, but that doesn’t hinder him by much. Requires a lot of investment, but with incredible long-term returns. Gains earth-rending raw power at the price of damaging himself with every shot. Her PvP suffers from not having penetration power, but that’s easily remedied by the right formation. Rated highly because her damage increase (DI) mechanics can carry you through every challenge the game offers. Kills most things in two hits and eats whirlwind units alive. When you get sick of the whole process, you can return and get a nice referral bonus. If you’re greedy and want to try for a better roll after a good one, make sure you can return to that roll: make a brand new account so you can refer to that roll while you reroll and rollback to that roll after you reroll. But there are records of someone getting the Bell he wanted after 156 rerolls and losing his sanity. Rerolling for a legendary, let alone a specific one, is reroll hell in the truest sense of the phrase. Rolling until you get a specific one is suicide, but you’re welcome to try. The chance of rolling a good striker is thus around 0.6% for a specific one, it’s 0.06%. There are ~80 5* players in this game, and only 10 of them are good strikers. In reality, every striker is scary when they have the proper team supporting them, but not all teams are easy to make and to pilot.Ī 5* player has a 5% chance of dropping. You don’t want to spread your resources thin on two strikers. ![]() You might want to check the ssherder site to see if its style is to your liking. That means you will either commit to the striker’s color or go rainbow. ![]() You will be building your team around your striker. ![]() Your striker is your most important unit because they can win you games even when the rest of your team is trash. Anyway, regardless of what you choose to do, your first priority in this game is getting a striker. You’ll have difficult matches against other rerollers, but you’ll live. If you don’t like rerolling, just proceed. They’re gacha only and very hard to draw.
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